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illustration · code playground · socratic
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GPU Fundamentals with wgpu/WGSL

Hands-on GPU programming in Rust with wgpu 30 and WGSL, built around a terrain-and-model renderer for an open-world game: the frame loop, render pipelines, GPU-safe buffer layout, bind groups, textures, and depth.

Free · 7 sections · 113 min · Jens